Roland Rodney, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Roland lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Healer, but he got bored and became a Butcher. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Bonds: Attractive, Has a crush, Family, Job, Criminal record. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp.
Charles Adley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and likes to wear brown tank tops with green pants. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a soapmaker and was forced into it by his family
Ideals: Gifted, Impeccable, Philantrophist. Bonds: Family, Military. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Hunter Darby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His hair is red and very short. His eyes are gray.
Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Poor, Slave, Religious. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Diggory Gracey, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his greataxe always slung over his shoulder. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Shepherd in town.
History: He was raised by priests from a young age. A gifted student he started as a Roofer, but he got bored and became a Shepherd. He inherited the family business which he has now maintained for 10 years.
Motivation: His religion dominates his actions.
Ideals: Joker. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Cory Chester, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He keeps his long black hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Athletic, Joker. Flaws: Addict, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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