Robert Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has gleaming, smiling amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them
History: Born in the east to a Fisher, Robert learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Fisher soon after.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 1 Darkwood Shield.
Drogo Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is auburn and curly. He has a dull look in his violet eyes.
Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He uses divination through singing.
History: Drogo was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He is content; and to reunite with his absent mother
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Has a crush, Family. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 26000 sp.
Arnold Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an entirely black suit with green socks and a vest with buckled shoes. With a patchy black beard and wild black hair. His fierce gray eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Detective, Arnold learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Disciplined, Joker. Bonds: Job, Adventurer. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Don Lindsay, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown coat over a red low-cut shirt, and a feathered hat upon his head, he is not a threatening figure. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Freshwater pearl (8 gp). Amethyst (80 gp). Violet garnet (900 gp). 2 Antitoxin. 1 Smokesticks.
Everard Remington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair and beard is wavy and long. His blue eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Everard's homeland. Everard decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable. Bonds: Enemies, Immigrant. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
