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Advanced [show]


Trym Landon, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a blue costume with the symbols of his god on his torso. He sports a long silver beard, and similarly colored long hair. He has amber eyes and a blue hat with a white feather.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Persistence, Gifted. Flaws: Depressed. Bonds: Mentor. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Trym Landon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. Amethyst (160 gp). Violet garnet (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his quarterstaff and is in decent physical shape. He has auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Slave. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Roger Cornish, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. He has wavy auburn hair. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Mortician, Anselm learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Terse, Disease, Racist. Bonds: Job. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Anselm Compton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +3, Perception +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of maces on his belt, each one with a ruby on the hilt. He wears his blonde hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: To unite with his sister; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

John Carlyle, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears black painted combat armor at almost all times. His blonde hair is cut short. His violet eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Bellfounder, his mother struggled to pay the bills. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Solomon Abram, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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