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NPC Generator

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Advanced [show]


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long brown hair kept up in a rat tail. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Flaws: Addict. Bonds: Job, Attractive, Religious, Enemies. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: Gerard was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Seamstress

Voice: Spits words with contempt

Attributes [hide]

Gerard Norton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp. White opal (700 gp). Fiery yellow corundum (700 gp). White pearl (60 gp). 1 Minor magic item.


Social Check DCs


Gunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his nunchaku ready. His head has been shaved. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Lazy, Disease. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Gunter Halsey, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 14 (+2)6 (-2)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 33000 sp. Violet garnet (200 gp). Freshwater pearl (16 gp). Rich purple corundum (700 gp).


Social Check DCs


Anthony Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair up in a very large beehive style do. He has several tiny aquamarine earrings on each ear.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He has all his life been fascinated with music.

History: He was born into a rich family. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Bonds: Rich, Enemies. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Anthony Adley, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)8 (-1) 5 (-3)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Dustin Brent, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered shortbow and tarnished hand crossbow as well. His red hair is smooth and relatively long. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his mother. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Terse. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Dustin Brent, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 2 Tanglefoot bags.


Social Check DCs

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