Hugh Northcott, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long blonde hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can't help but pocket interesting objects he comes across
History: A powerful wizard made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He left for the west, certain he would find work there.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Poor, Criminal record, Mentor, Immigrant. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Theodoric Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Server, who enjoyed hunting, Theodoric was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the large cave and found the beat up sai and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1600 sp.
Manfred Elton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His blonde hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Military. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. Red spinel (70 gp). Red-brown spinel (70 gp).
Ralf Dumph, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His chestnut hair is heavily combed to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Jeweler profession.
History: He got into the Carpenter business at a young age. A gifted student he started as a Jeweler, but he got bored and became a Carpenter. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To be a Jeweler again; and his relatives are trying to arrange a marriage
Ideals: Fighting. Bonds: Attractive, Family, Job, Slave. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Percival Astley, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his white hair in a pixie cut. He has a dull look in his brown eyes.
Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: Human compassion.
Flaws: Racist, Fearful, Mundane, PTSD. Bonds: Rich. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Violet garnet (300 gp).
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