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NPC Generator

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Advanced [show]


Hugh Cooper, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears baggy brown pantaloons and a pastel scarf. His skin is also unnaturally pale. He sports a flattop hair cut. This brown eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south to a Merchant, Hugh learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Hugh Cooper, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 7 (-2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoprase (40 gp). Lapis lazuli (4 gp).


Social Check DCs


William Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. He has moderate length white hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently the stress of being a Bookbinder has made it difficult for him to sleep.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Insomniac. Bonds: Attractive, Job, Military, Adventurer. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

William Gladstone, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Hematite (7 gp). Eye agate (7 gp). Zircon (30 gp). 1 Minor magic item.


Social Check DCs


Alex Tinley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky white painted plate armor. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alex was born in the south. At a young age he loved to build and create. In his 14th year, his parents were killed by a drow raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.

Motivation: A deep hatred of drow; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Forgetful. Bonds: Attractive, Criminal record, Enemies. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Alex Tinley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 900 sp.


Social Check DCs


Nicholas Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He carries with him a set of pickaxes on his belt, each one with a emerald on the hilt. His hair is golden and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Nicholas Coombs, Male Human Fighter 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Woods, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white armored body suit, with a simple black line shooting up and back down. His brown hair is still thick. His brown eyes peer out from beneath his broad white hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west, but his parents moved at a very young age to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Flaws: Racist, Secretive. Bonds: Immigrant, Has a crush. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Everard Woods, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 6 (-2)10 (+0)
Skills Arcana +0, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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