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Advanced [show]


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He has done his best to style his white hair to look like a famous performer. His eyes are likewise blue. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and doesn't want to be a architect and was forced into it by his family

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant, Job, Family. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Tim Merton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Ernest Moreno, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His red hair is lengthy. His eyes are blue and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Ernest studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Cynical, Forgetful. Bonds: Attractive, Nature. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Ernest Moreno, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. Rose (20 gp). Jet (90 gp). Carnelian (20 gp). Chrysoberyl (90 gp). 1 Half-Plate.


Social Check DCs


Roland Northcott, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His golden hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up lance and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and he's looking for his big break

Flaws: Antagonistic, Hedonist. Bonds: Nature, Adventurer, Rich. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roland Northcott, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)17 (+3) 10 (+0)7 (-2)
Skills Investigation +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is portly but not overly obese. His hair is greying and his face has many wrinkles. This gray eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to clean up the streets

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Job, Guardian. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Manfred Snowdon, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 12 (+1)6 (-2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Smoky quartz (40 gp). Chrysoprase (40 gp).


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Guardian, Mentor. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Arnold Shelly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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