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NPC Generator

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Advanced [show]


Randal Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is also unnaturally pale. His tied-back hair is blonde. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and retire the richest man in the west

Ideals: Logical, Artistic, Entrepeneur. Flaws: Ugly, Insomniac. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Hadleigh, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amethyst (140 gp).


Social Check DCs


Kody Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy yellow suit. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a yellow hat with a black feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Kody Hackney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 11 (+0)18 (+4)
Skills Intimidation +6, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Golden yellow topaz (300 gp). Azurite (11 gp). Pink pearl (130 gp).


Social Check DCs


Bernard Conway, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair and beard is wavy and long. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to be a server again

Ideals: Fighting, Philantrophist. Bonds: Rich, Attractive, Religious, Job. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Bernard Conway, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)5 (-3) 17 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Drogo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has chestnut hair. His eyes, though not visible through his cowl, are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better kind of golem.

Motivation: To be a Engraver again; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Racist. Bonds: Adventurer, Religious, Job. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Winterbourne, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Gerard studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Harper, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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