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William Easton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. His white hair, when down, is lengthy. His gray eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with painting.

History: He is a Deep Scion in disguise. William was born on a far northern forest where he grew up under the tutelage of his father, an expert Fletcher. He is searching for what he claims is his rightful reward.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Ideals: Pacifist, Artistic. Bonds: In love, Adventurer, Immigrant, Enemies. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Easton, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Fiery yellow corundum (1100 gp). Amethyst (80 gp). Alexandrite (200 gp). 1 Antitoxin.


Social Check DCs


Lance Cornish, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with wide-brimmed hat. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Shy, Depressed, Disease. Bonds: Military, Attractive. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Lance Cornish, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)16 (+3) 17 (+3)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Richard Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a lance on his belt. He has a moderate pudge and is not very fit. His red hair is heavily combed to the left. His eyes are a pleasant blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.

History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Optimist. Bonds: Attractive, Mentor, Adventurer. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Richard Everly, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Banded agate (4 gp). Black opal (900 gp). 1 Minor magic item.


Social Check DCs


Chad Cotton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is braided into rings. This gray eyed southerner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his music dream.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Rich. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Chad Cotton, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Gomory Tickle, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)4 (-3) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs

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