Gilbert Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with red socks and a vest with buckled shoes. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair, when down, is lengthy. His eyes are blue and catlike.
Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.
History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Dyer, but he got bored and became a Bather. He became a Bather soon after.
Motivation: He's attracted to the PC; and he has a crush on the local dyer
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Family, Job, Has a crush. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1800 sp.
Bertram Thackeray, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his shield ready. His auburn hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the south to a Cartwright, Bertram learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found.
Ideals: Fighting. Bonds: Attractive, Job, Family, Rich. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2 Tanglefoot bags. 2 Holy water.
Cory Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His long chestnut hair is drawn into a two foot long braid. His violet eyes peer out from beneath his Stetson green hat.
Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Depressed. Bonds: Rich, Religious, Criminal record, Job. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Pink pearl (120 gp). Star ruby (600 gp). Chalcedony (50 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Rolf Beitz, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a broad hat to hide his balding. He is baby faced.
Personality: Rolf wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small desert village. Rolf was born on a far western desert where he grew up under the tutelage of his mother, an expert Performer. He left for the west, certain he would find work there.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Nature, Immigrant. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Rolf Watson, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Sellsword, who enjoyed hunting, Rolf was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Marshal for hire.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Rich, Job, Nature. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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