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NPC Generator

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Advanced [show]


Gerald Addington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He has a small bristly mustache and wavy red hair. His eyes are likewise gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Gerald Addington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Kelsey, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His blonde hair is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful brothel owner made him what he is. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Mentor, Family. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Hunter Kelsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 4000 cp. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Hubert Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His blonde hair is matted, messy, and big. His thin eyebrows rest above his beady violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a Guard soon after.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Hubert Marlowe, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Red-brown spinel (120 gp).


Social Check DCs


Geoffrey Rutland, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. He has moderate length chestnut hair. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Geoffrey Rutland, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Average lock. 1 Hourglass.


Social Check DCs


Bernard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He wears his white hair down. He has a dull look in his amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Birkenhead, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Moonstone (50 gp).


Social Check DCs

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