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Advanced [show]


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his monstrous two handed axe. His long auburn hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Acton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 12 (+1)17 (+3)
Skills Athletics +3, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Frederick Shelley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and curly. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.

History: Frederick was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Depressed, Lazy. Bonds: Job, In love, Family. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frederick Shelley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a black coat with blue slacks. He wears a feathered hat to cover his moderate length brown hair. His eyes are a pleasant blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Debt. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Tatum, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He keeps his golden hair in a pixie cut. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. He worked as a nervous Detective and found it very stressful. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Bradshaw, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is also unnaturally pale. His blonde hair is thinning but still full. He has a dull look in his blue eyes.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Adventurer, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Gerald Norton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Jade (160 gp).


Social Check DCs

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