Kody Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a brown suit, green shirt, and violet tie. His golden hair is long and unkept. His green unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, Kody has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Athletic, Optimist. Flaws: Ugly, Disease, Impulsive. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 70 pp.
John Weld, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: John was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 36000 sp. 1 Masterwork Artisan’s tools. 1 Spyglass. 1 Average lock. 1 Crowbar.
Norman Royal, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is white and curly. His skin is flawless and his blue eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Barkeep profession.
History: The child of a Barkeep, who enjoyed hunting, Norman was taken on many hunting expeditions. His father was a soldier and died while he was still young. Norman was left his father's suit of armor and trained in its use and care. He has achieved small success as a Carter.
Motivation: To be a Barkeep again; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Attractive, Job, Nature, Military. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Lewis Addington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears bulky grey painted plate armor. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.
History: Lewis was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: He is greedy; and seeks redemption
Flaws: Addict, Antagonistic, Lazy, PTSD. Bonds: Attractive. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Trym Blackwood, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 19000 cp. 1 Half-Plate. 1 Half-Plate.
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