Heward Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Stylist, Heward learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting, Athletic, Logical. Flaws: Insane. Bonds: Job. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Alex Hayley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, marred by beers. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: Alex was born the youngest of three triplets. One day when Alex was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Alex was heart-stricken from the event, and his father started working long hours to provde for them. He was granted druidic powers by his dying brother.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Disciplined, Gifted. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Frederick Barney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears just a black suit. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born in the north. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and he's looking for his big break
Flaws: Disease. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. 1 Holy water. 3 Antitoxin.
Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is silver, silky, and of moderate length. His eyes are green and he is always smoking a pipe.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Geoffrey was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Navigator like his father before him.
Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Rich, Attractive, In love, Job. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Smokesticks. 2 Antitoxin.
Bertram Woods, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered whip and tarnished nunchaku as well. He has done his best to style his red hair to look like a famous performer. His hazel eyes dart from person to person.
Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Logical. Flaws: Racist. Bonds: Rich. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Amber (80 gp). White pearl (80 gp). Tiger eye turquoise (9 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
