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Advanced [show]


Odo Barney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear grey tank tops with white pants. He is an epitome of beauty. His tied-back hair is golden. He has gray eyes and a grey hat with a white feather.

Personality: Eccentric and domineering, Odo will drive conversation. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, his parents were killed by a dire rats raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Immigrant, Enemies. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Odo Barney, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. Red garnet (130 gp).


Social Check DCs


Percival Dryden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: Born in the west to a Crown-heir, Percival learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: To be a Armorer again.

Flaws: Disease, Lazy. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Percival Dryden, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 2 Acid flasks.


Social Check DCs


Trey Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean black cloak covering his clean studded leather. He has no hair. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is a Lycanthrope in disguise. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Adventurer. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Trey Melancon, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)5 (-3) 18 (+4)11 (+0)
Skills Intimidation +2, Religion -1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his shield ready. He has a very tight haircut. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Theodoric Huckabee, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills History +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Thomas Tindall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light blue in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Family. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Thomas Tindall, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)17 (+3) 9 (-1)14 (+2)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Simple lock.


Social Check DCs

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