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NPC Generator

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Advanced [show]


Kody Browning, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is still thick. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a mountains tribe. He dropped out of school before completing his studies. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Kody Browning, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)16 (+3) 6 (-2)13 (+1)
Skills Animal Handling +0, History +5
Senses Passive Perception 8
Languages Common, Celestial, Abyssal, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Eastoft, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a criminal king-pin and mafia family Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Patrick Eastoft, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 5 (-3)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 7
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Peter Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His white hair and beard is wavy and long. His eyes are blue and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Mason, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Fighting. Bonds: Adventurer, Poor, Job. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Gladstone, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)15 (+2) 14 (+2)6 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Diggory Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting red shirt and pants. He carries a battered greataxe and tarnished bastard sword as well. He keeps his long black hair kept up in a rat tail. His eyes are likewise amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a barber and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Mundane, Fearful. Bonds: Family. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Diggory Royal, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His brown hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a island tribe. Gerald was born on a far eastern island where he grew up under the tutelage of his mother, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insomniac, Fearful. Bonds: Nature, Immigrant. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Gerald Livingstone, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)13 (+1) 9 (-1)14 (+2)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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