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Advanced [show]


Simon Whitby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. A gifted student he started as a Herbalist, but he got bored and became a Cartwright. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day

Flaws: Emotional. Bonds: Family, Immigrant, Job, Criminal record. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Simon Whitby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 7 (-2)10 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Tiger eye turquoise (11 gp). Rock crystal (60 gp). Freshwater pearl (11 gp).


Social Check DCs


Solomon Kitchur, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. His red hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Kitchur, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Hampton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes, and is pretty ugly. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Human compassion; and an old rival family wants him found

Ideals: Pacifist. Flaws: Ugly, Terse, Racist. Bonds: Family, Job. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Drogo Hampton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Tourmaline (40 gp). Rhodochrosite (9 gp).


Social Check DCs


Gunter Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Mundane, Hedonist. Bonds: Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Addington, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Chain shirt. 1 Breastplate. 1 Chain shirt. 1 Buckler.


Social Check DCs


Gunter Dayton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing the road beaten gear of a warrior, marred by teas. His white hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the south. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Gunter Dayton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Black opal (1100 gp). Citrine (60 gp). Golden yellow topaz (300 gp). 1 Masterwork manacles. 1 Bullseye lantern.


Social Check DCs

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