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NPC Generator

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Advanced [show]


Kyle Presley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears a black armored body suit, with a simple brown line shooting up and back down. His tied-back hair is red. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Engraver mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Mundane, Disease. Bonds: Military, Rich. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Presley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red garnet (90 gp). Malachite (8 gp).


Social Check DCs


Trey Lindsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He keeps his blonde hair in a flapper bob. His eyes are a pleasant hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ruler job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Lindsey, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Roger Hayley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with broad hat. His hair is brown, silky, and of moderate length. He has green eyes and a white hat with a black feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against giants.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Roger Hayley, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Optimist. Bonds: In love, Rich, Family, Enemies. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Anselm Copeland, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large blue mantle and cape that has been intricately interwoven into his violet robe. His auburn hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shane took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Layabout

Voice: German accent

Attributes [hide]

Shane Ashley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Onyx (40 gp). Rhodochrosite (4 gp). Jet (130 gp).


Social Check DCs

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