Heward Ryley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. He has wavy white hair. His eyes are likewise violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life.
Flaws: Depressed. Bonds: Poor, Immigrant, Slave, Nature. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. Aquamarine (300 gp). Aquamarine (300 gp). Freshwater pearl (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Stafford, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is dressed in a clean yellow cloak covering his clean studded leather. His silver hair has been sun bleached extensively. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: Expand his business; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3200 sp. Freshwater pearl (8 gp). 3 Smokesticks. 1 Antitoxin.
Alexandre Axton, Male Human [Permalink]
Personal [hide]
Description: This man wears a white cloak and cross-gartered red stockings. He has a penchant for wearing a ring with an oversized opal on his right hand. His red hair is knotted and matted. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Shoemaker profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hasn't been sleeping well lately.
Motivation: He feels that his past leaves him morally obligated to help; and to be a shoemaker again
Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Criminal record. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Melee.
Robert Darby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in white turtlenecks beneath a grey coat with black slacks. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is a Slaad in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Drogo Langley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady violet eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north his family was never financially stable. In his 16th year, his parents were killed by a gnolls raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies, Poor. Occupation: Guard
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. Fiery yellow corundum (800 gp). Star rose quartz (30 gp). 8 Acid flasks. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
