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NPC Generator

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Advanced [show]


Adelard Tickle, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears skinny pants and wears a green and brown robe with the hood down. He has shaved his head bald. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Criminal record, Family. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Tickle, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his black hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Ralf Tattersall, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)5 (-3) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Clerebold Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He has no hair. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Impeccable, Pacifist. Flaws: Ugly. Bonds: Mentor, Religious. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Kenley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 17 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1100 sp.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears baggy violet pantaloons and a white scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the large cave and found the beat up warhammer and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist, Pacifist. Flaws: Insane. Bonds: Nature, Job. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Robert Denholm, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man prefers to wear flannel. His white hair is braided into rings. His gray eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Weaver

Voice: German accent

Attributes [hide]

Trym Hartford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red garnet (60 gp). Rhodochrosite (14 gp).


Social Check DCs

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