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Advanced [show]


Solomon Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Stableman. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair is long and unkept. He has gray eyes and a pastel hat with a brown feather.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Solomon was born in the west. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and to unite with his brother

Ideals: Artistic, Persistence. Flaws: Ugly, Secretive. Bonds: Adventurer, Family. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Kinsley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp. Silver comb with moonstones (700 gp).


Social Check DCs


Adelard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. His long auburn hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Rich, Criminal record. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Adelard Birkenhead, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He became a Bounty Hunter soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Guy Vance, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Giant, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Dean Dudley, Male Human [Permalink]

Personal [hide]

Description: This western man wears a robe, a symbol of the sun god around his neck, and a flail on his belt. His clothes are grease stained in places. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west his family was never financially stable. Dean was born on a far western desert where he grew up under the tutelage of his father, an expert Junk Dealer. He left for the west, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Dean Dudley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)19 (+4) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Orc, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6

Possessions: 40 pp. Eye agate (7 gp). Freshwater pearl (7 gp).


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and prefers to wear brown clothing when he does not wear armor. His right leg appears badly burned and disfigured. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He struck the Soapmaker job and began his own company from there.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and he has money and likes to spend it

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Job, Family. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Gerald Skelton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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