Norman Southey, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He is bald on top and has large black tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and to reunite with his absent mother
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Gomory Heiser, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His auburn hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Stableman.
Motivation: Sabotage a competitor; and expand his business
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Poor, Job. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Alexandre Marston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a fancy tan suit. His tied-back hair is white. His eyes are hazel and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.
History: Alexandre was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Disciplined, Professionalism, Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Charles Hadlee, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a worn and beaten armor. His hair, while still mostly brown, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Layabout and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A deep hatred of brigands; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 60 pp. Amethyst (80 gp).
John Redfield, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He has a long silver beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.
History: John was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Disease, Cynical. Bonds: Attractive, Poor. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
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