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NPC Generator

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Advanced [show]


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy silver hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Nature, Attractive. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Gerald Bentley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright red hair and a scraggly beard. His face is scarred and worn.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Tim Marleigh, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)5 (-3) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Roger was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Persistence. Bonds: Poor, Enemies, Job. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Roger Beitz, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Reynard Hartford, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He is bald on top and has large silver tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Reynard was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Job, In love. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Hartford, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)18 (+4) 11 (+0)16 (+3)
Skills Arcana +6, Deception +5
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Gilbert Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright white suits and hats. He has wavy chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Detective. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gilbert was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends.

Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Blankley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (140 gp). Azurite (16 gp). Freshwater pearl (16 gp).


Social Check DCs

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