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NPC Generator

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Advanced [show]


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: Ernest was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he's attracted to the pc

Flaws: Ugly, Shy. Bonds: Family, Job, Has a crush. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Ramsay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)11 (+0) 10 (+0)5 (-3)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 20 pp. Onyx (20 gp). Rhodochrosite (4 gp).


Social Check DCs


Shane Copeland, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is kept up in a ponytail inside a Stetson hat. His brown unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Copeland, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 13
Languages Common, Draconic, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20000 sp. Black pearl (1000 gp). Deep blue spinel (1000 gp). Iolite (80 gp). Freshwater pearl (8 gp). 1 Minor magic item.


Social Check DCs


Chad Hayden, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears a grey vest and prefers blue and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Justice. Flaws: Ugly. Bonds: Mentor. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Chad Hayden, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bernard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bernard's homeland. Bernard decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Bernard Staurheim, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)6 (-2) 17 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is silver, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of dire rats.

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Enemies, Military. Occupation: Barber

Voice: Stutters

Attributes [hide]

Dustin Wallace, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)18 (+4) 10 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Infernal, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs

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