Raymond Chatham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish white hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A freak accident while working with his Painter father left him crippled. He's since become an addict/alcoholic.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Artistic. Flaws: Disease, Addict. Bonds: Criminal record. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Sard (60 gp). Malachite (13 gp).
Adelard Ramsey, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man is dressed in an above average manner. His auburn hair is cut jaggedly and amateurishly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Military. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Gerard Woods, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gerard was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He inherited the family business which he has now maintained for 9 years.
Motivation: To end his boredom; and find a way to reverse the transformation of his brother
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Has a crush, Family, Job. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Peter Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tight fitting brown shirt and pants. His white hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: He was born in the north. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Geoffrey Stanford, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear ponchos typically of a light black in addition to tight pants, and a wedding ring on his right hand. He wears a Stetson hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Painter business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: In love, Attractive, Rich, Job, Criminal record. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Darkwood Buckler.
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