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NPC Generator

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Advanced [show]


Diggory Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. This blue eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he's in love

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Mentor, Religious. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Diggory Clayton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


John Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized white coat and is in decent physical shape. His hair is cut close to his head. He has hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, John and his spouse have recently divorced.

Motivation: To find somewhere to settle down.

Flaws: Antagonistic, Forgetful. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

John Hayhurst, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)8 (-1) 9 (-1)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Godfrey Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he's in love

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Godfrey Blackwood, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: White pearl (110 gp).


Social Check DCs


Tim England, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are violet.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his father. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Tim England, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)7 (-2) 16 (+3)11 (+0)
Skills Investigation +0, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Moss agate (14 gp). 1 Minor magic item.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears bulky black painted plate armor. His red hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.

History: Guy was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Philantrophist, Impeccable. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Walcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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