Raymond Walpole, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of luck around his neck, and a longbow on his belt. He keeps his white hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He became a Adventurer soon after.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Fighting, Optimist. Bonds: Enemies, Military, Job. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp.
Conrad Huxley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He has moderate length brown hair. His eyes, though not visible through his cowl, are brown.
Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people
Flaws: Insane, Racist. Bonds: Enemies, Adventurer, Immigrant. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 4 (-3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Arnold Webley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a yellow coat over a black low-cut shirt, and a small hat upon his head, he is not a threatening figure. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Bricklayer, but he was a colossal failure. He then took over the family business and is one of the better Laborer for hire.
Motivation: Human compassion.
Flaws: Racist. Bonds: Guardian, Military, Job. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp.
Guy Easton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, pastel cloak. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Soapmaker, Guy learned a great deal about his father's area of expertise. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Poor, Job, Nature. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Gilbert Garrick, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has a small bristly mustache and wavy silver hair. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and money/treasure
Flaws: Antagonistic, Disease, Mundane. Bonds: Criminal record, Rich. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!