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Advanced [show]


Gerard Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with red and violet striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Religious, Enemies. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Crawford, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a lot of dark rich colors, with gold accents. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Lewis Kimberly, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 9 (-1)13 (+1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. White opal (600 gp). Golden pearl (90 gp). Red garnet (90 gp).


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: This man sports white clothing, slightly heavier than average wear, and sports empty pouches on his belt. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Arnold Blankley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 13 (+1)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. Rhodochrosite (14 gp).


Social Check DCs


Lance Webley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a grey cloak and cross-gartered green stockings. He wears a deerstalker hat to hide his balding. This brown eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small mountains village. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Professionalism. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Lance Webley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Nash, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and yellow handkerchief worn on his right side. He is physically well-built. With a patchy golden beard and wild golden hair. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Family. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Nash, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Blue quartz (8 gp).


Social Check DCs

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