Gomory Vance, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Slave. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp. 4 Alchemist’s fire. 2 Antitoxin.
Kyle Beitz, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His hair is long and red with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His fierce amber eyes like to dwell on things.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Ideals: Professionalism. Bonds: Enemies, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Rose (80 gp). Freshwater pearl (15 gp).
Kody Denholm, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long auburn hair kept up in a rat tail. His blue eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Military, Criminal record, Job. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 25000 sp.
Hunter Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He wears his golden hair down. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Painter mother left him crippled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and money/treasure
Flaws: Shy, Disease. Bonds: Attractive, Enemies, Criminal record, Rich. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 600 sp.
Henry Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. His skin is fair and his fingers are delicate and long. His blonde hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Flaws: Mundane. Bonds: Enemies, Criminal record, Immigrant, Military. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 40 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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