Diggory Skelton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a lot of dark rich colors, with gold accents. He has styled his chestnut hair well, parting it to the left. His eyes, though not visible through his cowl, are gray.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and he wants revenge against dire rats
Flaws: Depressed. Bonds: Attractive, Religious, Military, Enemies. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: Just what you see.
Arnold Rayden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in brown turtlenecks beneath a grey coat with brown slacks. With a patchy blonde beard and wild blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Arnold was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Further expansion of business; and regain custody of his daughter
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork manacles. 1 Silk rope.
Robert Byron, Male Human [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long red beard, and similarly colored long hair. His green eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Flaws: Shy, Hedonist. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Hematite (5 gp). Red-brown spinel (80 gp). Red-brown spinel (80 gp).
Balimaar Riley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears red cloth garments or leather armor. He has shaved his head bald. His eyes are gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Religious, Has a crush. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Rolf Hale, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man wears a fine chain shirt which he covers with violet colored cloaks and clothing. His black hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and seeks redemption
Ideals: Athletic, Persistence. Flaws: Mundane, Antagonistic. Bonds: Criminal record. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Shield.
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