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Advanced [show]


Manfred Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Guard, Manfred learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Guard job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and to be a layabout again

Ideals: Optimist. Flaws: Racist, Impulsive. Bonds: Job, Military. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Manfred Eastaughffe, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)7 (-2) 15 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp. Sardonyx (60 gp). Amber (90 gp). Lapis lazuli (12 gp). Chrysoprase (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Hampton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple tan robe with red stripes complete with hood. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Enemies. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Hampton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 17 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Attractive, Rich, Job, Adventurer, Criminal record. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Trym Clive, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 6 (-2)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5

Possessions: 500 gp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Randal Law, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black broad hat and black clothes. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Randal was born in the south. At a young age he loved to build and create. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Randal's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist, Persistence. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Randal Law, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Star ruby (1200 gp). Golden yellow topaz (300 gp). Freshwater pearl (10 gp). Brown-green garnet (60 gp).


Social Check DCs


Chad Charlton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes peer out from beneath his deerstalker black hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Athletic, Gifted, Persistence. Bonds: Attractive, Criminal record, Adventurer. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Chad Charlton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)10 (+0) 6 (-2)10 (+0)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +0

Possessions: 100 gp. 2 Smokesticks.


Social Check DCs

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