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Advanced [show]


Norman Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports brown clothing, slightly heavier than average wear. He has a very tight haircut. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Norman Oakes, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. White pearl (60 gp). Moss agate (6 gp).


Social Check DCs


Reynard Kenley, Male Human [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is muscular with a powerful set of arms. His silver hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful necromancer made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up whip and armor he uses now. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor, Nature. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Reynard Kenley, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black coat over a green low-cut shirt, and a broad hat upon his head. With bright red hair and a scraggly beard. He has hazel eyes and a black hat with a green feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

William Cooper, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin violet vertical stripes and tan pants. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His hair is long and auburn with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Everard Brandon, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 18 (+4)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Healer’s kit. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Disciplined, Justice. Bonds: Rich. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Theodoric Clapham, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 13 (+1)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Silver pearl (80 gp). Malachite (9 gp). Obsidian (9 gp). 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield. 1 Masterwork Light steel shield.


Social Check DCs

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