Dean Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has moderate length black hair. He is baby faced.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Map Maker, Dean learned a great deal about his mother's area of expertise. He has had some formal singing training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a hunter again
Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Raymond Marleigh, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear green clothing when he does not wear armor. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.
History: When he was but 7 years old his parents immigrated from the south. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Military. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Breastplate. 1 Chain shirt. 1 Darkwood Shield.
Arnold Harrington, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. He has a very tight haircut. His fierce brown eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Arnold was born with his father's beautiful face. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Passionate, Optimist. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. 1 Masterwork Uncommon Weapon.
Justin Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and white handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and regain custody of his daughter
Flaws: Secretive. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 2 Alchemist’s fire. 4 Antitoxin.
Richard Blyth, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His face is scarred and worn.
Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.
History: A powerful slaver made him what he is. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Richard's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Flaws: Ugly, Antagonistic, Addict. Bonds: Mentor. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 4 (-3) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!