Charles Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a pastel tunic with grey highlights, and long black pants that bunch up around his shoes. His black hair is greasy and uncared for. He has gleaming, smiling amber eyes.
Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Anselm Hayden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against dire rats
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Rolf Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He is bristling with hidden weapons, mostly quarterstaffs and bastard swords. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and catlike.
Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Entrepeneur. Flaws: Insane. Bonds: Criminal record. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Alexandre Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tan leather gloves, a tan jacket, and tight pants. His red hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Alexandre was born on a far southern plains where he grew up under the tutelage of his father, an expert Jeweler. Recently the stress of being a Jeweler has made it difficult for him to sleep.
Motivation: Human compassion; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 900 sp.
Clerebold Ashley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His white hair, when down, is lengthy. His eyes are amber and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments
History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism, Gifted, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!