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NPC Generator

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Advanced [show]


Adelard Kenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is dressed in an above average manner. His left hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Adelard hails from a village terrorized by giants. In his 14th year, his parents were killed by a giants raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: A deep hatred of giants; and he wants revenge against giants

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Adelard Kenley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 17 (+3)10 (+0)
Skills Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. 1 Buckler. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Alex Shelly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 8 years old his parents immigrated from the north. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Alex Shelly, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. White pearl (120 gp).


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His red hair is thinning but still full. His eyes are likewise gray. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a minor phobia of water and hates getting wet.

History: Gerald was born in the east. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others.

Ideals: Entrepeneur, Persistence. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Hayhurst, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)17 (+3) 7 (-2)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 8
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Trym Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has all his life been fascinated with dancing.

History: Born to a Map Maker, his mother struggled to pay the bills. He has had some formal dancing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Trym Easton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 10 (+0)13 (+1) 18 (+4)13 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 200 gp. 1 Small steel mirror. 1 Silk rope. 1 Hourglass.


Social Check DCs


Hugh Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear black pants and tee shirts. His hair, while still mostly black, has prominent grey streaks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Poor, Nature. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Hugh Gresham, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Auran, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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