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NPC Generator

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Advanced [show]


Godfrey Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant, Rich. Occupation: Fisher

Voice: French accent

Attributes [hide]

Godfrey Bradford, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He was born into a rich family. He moved out west to avoid the crime he committed. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Copeland, Male Human Fighter 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)8 (-1) 9 (-1)15 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Healer, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Adventurer, Poor, Debt, Criminal record. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Miles Hadleigh, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Don Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His brown hair is singed and shortened. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Don was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Impeccable, Persistence. Flaws: Ugly, Depressed. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Don Wakefield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 2100 sp.


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short. His brown eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Banker, Kyle learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Military, Adventurer. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Kyle Hampton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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