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NPC Generator

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Advanced [show]


Heward Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Tanner, Heward learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Job. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Springfield, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple red robe with blue stripes complete with hood. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Born in the north to a Sailor, Drogo learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 6 years.

Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor

Ideals: Impeccable, Pacifist. Flaws: Insane. Bonds: Job, Family. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Drogo Altham, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)10 (+0) 11 (+0)9 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black broad hat and black clothes. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Trey Harrington, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 19 (+4)10 (+0) 8 (-1)15 (+2)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Spy, Ernest learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: To be a Farmer again; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Deighton, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Jocelyn Barclay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black leather gloves, a black jacket, and tight pants. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.

History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage

Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Jocelyn Barclay, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 41000 sp. Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs

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