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Advanced [show]


Theobald Darlington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow tunic with grey highlights, and long blue pants that bunch up around his shoes. His golden hair is thinning but still full. His eyes are a pleasant hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered south to less war torn lands. He has worked as a Bounty Hunter like his father before him.

Motivation: He is content; and to be a courier again

Ideals: Joker, Entrepeneur. Flaws: PTSD, Mundane. Bonds: Immigrant, Job. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Theobald Darlington, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. Brown-green garnet (60 gp). Tiger eye turquoise (15 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


Gunter Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Tailor uniform. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Tailor.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Job, Poor. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Gunter Carlton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)16 (+3) 6 (-2)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Aquan, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 pp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (120 gp). 4 Smokesticks.


Social Check DCs


Geoffrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His black hair is still thick. His brown unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. During his travels, Geoffrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Geoffrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Geoffrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and to be a roofer again

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Religious, Adventurer, Job. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Geoffrey Jacobs, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 7 (-2)12 (+1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 8
Languages Common, Terran, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Jasper (70 gp). Hematite (16 gp). Zircon (70 gp). 1 Minor magic item.


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has a white handlebar mustache and slicked back white hair. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: Born to a Tailor, his mother struggled to pay the bills. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Shy, Selfish, Insane, Fearful. Bonds: Poor, Military. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Hunter Nibley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Darlington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Laborer and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Professionalism, Fighting. Bonds: Criminal record, Mentor, Job. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Charles Darlington, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 7 (-2)15 (+2)
Skills Athletics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp. Banded agate (6 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs

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