Guy Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan shirt with thin blue vertical stripes and yellow pants. He is muscular with a powerful set of arms. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: He was raised in a island tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and he is wracked by social anxiety
Flaws: Insane, Fearful, Racist. Bonds: Nature, Has a crush. Occupation: Shipwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Balimaar Benson, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his violet robe and has his monstrous two handed axe always slung over his shoulder. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Healer’s kit.
William Dalton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his chestnut hair in a flapper bob. His skin is flawless and his gray eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the west. Energy wise he seems alert and responsive.
History: William was born with his father's beautiful face. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He has never given up on his writing dream.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Pacifist, Professionalism, Artistic. Bonds: Attractive, Military, Criminal record. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Miles Reid, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears black leather gloves, a black jacket, and tight pants. His deerstalker hat is riddled with cuts and holes. His eyes are green and beady.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: The child of eastern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He's in love; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Hubert Barlow, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He carries with him a set of falchions, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.
History: The child of a Bookbinder, who enjoyed hunting, Hubert was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!