Peter Blythe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he has the majority of his body covered in plate. He has brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Red spinel (110 gp). Smoky quartz (30 gp).
Anselm Clapham, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut short. He has brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Anselm was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has worked as a Fisher like his father before him.
Motivation: Marry his sister to traveling adventurers; and expand his business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp.
Richard Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a large red jacket. He wears his auburn hair up. He has violet eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical, Fighting. Flaws: Shy, Insane, Forgetful. Bonds: Poor. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
Cory Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. He wears his blonde hair up in a very large beehive style do. He has green eyes and a yellow hat with a black feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the east, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Ideals: Persistence. Flaws: Ugly. Bonds: Family, Immigrant, Poor. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. Freshwater pearl (16 gp). Aquamarine (1200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
