Diggory Axton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a blue vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with dancing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He has never given up on his dancing dream.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Patrick Clifton, Male Human [Permalink]
Personal [hide]
Description: This southern man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. He wears his brown hair down. His amber eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Poor, Immigrant, Family, Attractive. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Half-Plate.
Gerard Yardley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean tan cloak covering his clean studded leather. His hair is silver and curly. His brown eyes are slightly larger than normal.
Personality: He has always had a great fascination with Human culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Entrepeneur, Philantrophist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Brass mug with jade inlays (100 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (100 gp).
Godfrey Hayley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in an above average manner. He has wavy silver hair. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Insane. Bonds: Attractive, Rich. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Fire opal (800 gp).
Simon Elton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey tunic with blue highlights, and long violet pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His eyes are amber.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Simon was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Average lock. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!