Kyle Yeardley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright blonde hair and a scraggly beard. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, Kyle studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Human compassion.
Ideals: Gifted. Flaws: Impulsive, Racist. Bonds: Attractive, Guardian. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Roger Darlington, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His white hair is smooth and relatively long. His eyes are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Adventurer, In love. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Aldous Lindsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing colorful clothing, dressed as a Marshal. He keeps his silver hair in a pixie cut. He has gleaming, smiling amber eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He desires power and/or immortality; and to pay off his debts
Bonds: Criminal record, Military, Adventurer, Debt. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1000 sp.
Gilbert Prescott, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: An old rival family wants him found; and doesn't want to be a bounty hunter and was forced into it by his family
Ideals: Gifted. Flaws: Selfish. Bonds: Enemies, Nature, Family. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Freshwater pearl (16 gp). Jade (140 gp). Moonstone (60 gp).
Lewis Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Calm and collected, he is a well trained Priest. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: Gifted from a young age, Lewis studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
