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NPC Generator

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Advanced [show]


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Blankley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


William Acton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and he perpetually has his scimitar ready. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a Jeweler soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

William Acton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 18 (+4)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp. Banded agate (14 gp). Blue star sapphire (800 gp). Deep green spinel (130 gp).


Social Check DCs


Gomory Middleton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He became a Animal Trainer soon after.

Motivation: To be a Knight again; and to reunite with his old friends

Ideals: Philantrophist, Fighting. Bonds: Nature, Job, Adventurer. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Gomory Middleton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Darby, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he prefers to wear blue pants and tee shirts. He has dyed his greying red hair a little too much giving a sharp red color. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up scimitar and armor he uses now. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his brother

Ideals: Fighting, Joker. Bonds: Nature, Family, Enemies. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Darby, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)5 (-3) 12 (+1)12 (+1)
Skills Nature -1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 700 sp. 1 Climber’s kit.


Social Check DCs


Drogo Breeden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has blonde hair. This blue eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Disciplined, Artistic. Bonds: Attractive, Rich, Military, Family. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Breeden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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