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NPC Generator

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Advanced [show]


Arnold Snowdon, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is white. His eyes are gray and beady.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Artistic. Flaws: Ugly, Racist, Shy. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Arnold Snowdon, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Alston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His red hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Cynical, Ugly. Bonds: Religious, Rich. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Ernest Alston, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Tim Morley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears bulky grey painted plate armor. His black hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Gifted, Optimist. Bonds: Adventurer, Job, Religious. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Tim Morley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Weaver uniform, and sports empty pouches on his belt. He keeps his golden hair in a pixie cut. His blue eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He became a Weaver soon after.

Motivation: He is content.

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Charles Clayton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)7 (-2) 14 (+2)10 (+0)
Skills Insight +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Aldous Watson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his warhammer. He is bald on top and has large auburn tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Rich. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Watson, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 6 (-2)14 (+2)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Obsidian (7 gp).


Social Check DCs

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