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NPC Generator

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Advanced [show]


Gomory Cotton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Nature, Military. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Gomory Cotton, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 7 (-2)18 (+4)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Clayton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He keeps his silver hair in a pixie cut. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Dyer soon after.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Robert Clayton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. Amber (40 gp). Golden yellow topaz (300 gp). Blue quartz (9 gp).


Social Check DCs


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His long silver hair is drawn into a two foot long braid. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Criminal record. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Gilbert Ashley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Malachite (14 gp).


Social Check DCs


Alex Chatham, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long auburn hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A freak accident while working with his Spy mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Alex Chatham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 15 (+2)6 (-2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: Fire opal (1200 gp). Red garnet (110 gp).


Social Check DCs


Drogo Huckabee, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his scythe always slung over his shoulder. He has a slight overbite and is overall scrawny. With bright white hair and a scraggly beard. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and regain custody of his daughter

Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Huckabee, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 21000 sp.


Social Check DCs

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