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NPC Generator

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Advanced [show]


Adelard Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Flaws: Ugly, Addict, Antagonistic, Mundane. Bonds: Has a crush. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Kimberley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky grey painted plate armor. His auburn hair is kept up in a ponytail inside a deerstalker hat. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west, but his parents moved at a very young age to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted divine powers by his dying sister.

Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Gilbert Yorke, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Perception +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. He sports a long golden beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined. Bonds: Adventurer, Family, Job. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Gomory Eastoft, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and chestnut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Impulsive, Disease. Bonds: Rich, Adventurer. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Lance Garrick, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Chalcedony (20 gp). Rhodochrosite (14 gp). Peridot (20 gp).


Social Check DCs


Patrick Home, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful wizard made him what he is. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Poor, Military, Mentor, Criminal record. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Patrick Home, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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