Dustin Chester, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His hair is chestnut and curly. He has green eyes and a grey hat with a brown feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
John Norton, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a grey and black robe with the hood down. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: He was raised in a mountains tribe. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Persistence. Bonds: Adventurer, Nature, Family. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4 Smokesticks. 2 Antitoxin. 1 Tanglefoot bags.
Reynard Burton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers.
Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 80 pp.
John Cornish, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright brown suits and hats. He has moderate length brown hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich western family. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Logical. Flaws: Selfish. Bonds: Family, Rich. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Hubert Marley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He has wavy blonde hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Hubert was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has worked as a Marshal like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Job, Enemies. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. Chrysoberyl (110 gp). Freshwater pearl (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!