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NPC Generator

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Advanced [show]


Odo Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue armored body suit, with a simple brown line shooting up and back down. His silver hair is singed and shortened. His hazel eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Odo was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Odo Wilberforce, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Thomas Sherwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a bow. His hair is cut close to his head. His thin eyebrows rest above his beady hazel eyes.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Impeccable, Justice. Flaws: Ugly, Antagonistic, Depressed. Bonds: Nature. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Thomas Sherwood, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Perry, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy white pantaloons and a red scarf. His white hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Sellsword.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Criminal record, Military, Rich. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Balimaar Perry, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He is physically well-built. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gerard was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.

Motivation: To be a Barkeep again; and expand his business

Ideals: Joker, Persistence. Flaws: Insane. Bonds: Job, Slave. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Gerard Morton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 7 (-2)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Bloodstone (40 gp).


Social Check DCs


Kyle Tindall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Map Maker. He has a long red beard with little hanging trinkets. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Antagonistic, Addict. Bonds: Job, Rich. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Tindall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)13 (+1) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs

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