Simon Browning, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely brown suit with white socks and a vest with buckled shoes. His black hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of dire rats; and revenge
Flaws: Ugly, Shy. Bonds: Enemies, Criminal record. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Thomas Atherton, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His auburn hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family, Mentor, Religious. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. 1 Masterwork Common Ranged Weapon.
Clerebold Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He carries a battered lance and tarnished bow as well. He wears his hair in dreadlocks. This amber eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Secretive, Impulsive. Bonds: Poor. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Simon Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His brown hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small mountains village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has recently gotten a pet goose that steals things from people.
Motivation: He is greedy; and marry his sister to traveling adventurers
Bonds: Job, Family, Nature, Criminal record, Rich. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Miles Langdon, Male Human [Permalink]
Personal [hide]
Description: This southern man wears professional attire. His clothes are grease stained in places. His silver hair and beard is wavy and long. His eyes are likewise gray. His teeth are white and perfect.
Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and to unite with his brother
Ideals: Disciplined. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Amethyst (120 gp). Tiger eye turquoise (16 gp). Rich purple corundum (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!