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NPC Generator

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Advanced [show]


Manfred Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair has been sun bleached extensively. He is baby faced.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Shelby, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 7 (-2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 8
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 32000 sp.


Social Check DCs


Shane Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his grey robe and has his bow always slung over his shoulder. His silver hair is kept up in a ponytail inside a small hat. His skin is flawless and his green eyes scan people very quickly.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Miner job and began his own company from there.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Attractive, Religious. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Shane Mitchell, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: Richard was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Passionate, Pacifist. Bonds: Attractive, Religious. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Graham, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (400 gp).


Social Check DCs


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fancy blue suit. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the east, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants a kiss.

Ideals: Optimist. Bonds: Attractive, Poor, Has a crush, Adventurer, Immigrant. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Manfred Bradford, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 12 (+1)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 70 pp. Black star sapphire (900 gp). Black pearl (200 gp). Tourmaline (90 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly hand crossbows and daggers. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, In love. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Merton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs

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